AI Insights · Timothy · April 2022
Top 5 Idler Games on iOS in Switzerland: Q1 2022 Performance
The first quarter of 2022 saw varying performances for the top 5 idler games on iOS in Switzerland. Here’s a detailed look at their weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 idler games on iOS in Switzerland showcased diverse performance metrics. Here’s a detailed breakdown based on data from Sensor Tower:
Fashion Universe from Voodoo saw significant fluctuations. Weekly revenue peaked at approximately $288 in the last week of January, but dwindled to lower figures by the end of the quarter. Downloads surged mid-January, reaching around 6.1K in the week of January 31, before declining to just 100 in the final week of March. Active users followed a similar trajectory, peaking at 7.9K in late January and then decreasing to 1.7K by the end of March.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd experienced a steady decline in weekly downloads, starting from 1.7K in early January to around 941 in late March. Revenue also saw fluctuations, with a high of $9.7K in the first week of January, dropping to $877 in mid-March, and then rebounding to $4.5K by the end of March. Active users showed a downward trend from 3.5K in mid-January to 1.2K by late March.
My Mini Mart from SUPERSONIC STUDIOS LTD, despite not generating any revenue, showed a consistent download rate. Starting from 1K downloads in mid-January, it fluctuated around 600-900 downloads in the subsequent weeks, ending the quarter with 632 downloads. Active users peaked at 2.6K in late January and then stabilized around 1.5K by the end of March.
Pro Builder 3D, also from SUPERSONIC STUDIOS LTD, did not generate revenue but maintained a steady download rate. The game started with 1.4K downloads in the first week of January, gradually decreasing to 218 by the end of March. Active users saw a peak of 1.7K in the first week of January, followed by a decline to around 692 by the end of the quarter.
Office Fever by Rollic Games had a notable increase in revenue towards the end of the quarter, reaching $208 in the final week of March. Downloads started strong with 2K in early February, settling around 900 by the end of March. Active users peaked at 3.3K in mid-February before stabilizing around 1.9K in the last week of March.
For more detailed insights and data, visit Sensor Tower.